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Stormgate's Early Access: 2 Months In
Almost 2 months ago, Frost Giant released their Early Access build of Stormgate - their first, and best, opportunity to impress a community that had tied so many hopes around what Frost Giant called "the next generation Blizzard-style RTS." They had reason to be hopeful, with a veteran team, incredible Steam Next Fest numbers, and the highest-earning gaming Kickstarter of 2023. What they received, however, was vitriol, criticism, diminishing player counts week over week, and a "Mixed" rating on
Dear Stormgate Developers: PLEASE try a 1v1 map without Creep Camps.
Stormgate is in early access. Lets take advantage of it. Creep Camps in 1v1 as a concept made sense back when during development you wanted Stormgate to be closer to Warcraft 3 with Heros in 1v1 and slow unit TTKs. Since Heros in 1v1 didn't work and Stormgates TTK sweet spot is somewhere between Broodwar and Starcraft 2, it's time to close the chapter on Creep Camps in 1v1. Creep Camps in 1v1 have made Stormgate be more about focusing on farming Creeps for money between fights like in LoL and Dota 2, instead of playing the RTS to defeat the enemy. Creep Camps in 1v1 have no consistent design direction. You have demon dogs and big winged demons that are clearly Infernal units(one being a frontline melee unit with a special ability and the other being a T3 late game unit), then you have missile launching vehicles which are clearly a Vanguard unit(a T3 late game unit), random green slime mutants, and then mad max style WoW Horde cosplayers. Creep Camps in 1v1 have distracted from the point of holding the capture point towers at strategic locations around the map to get the most benefit of them. If you look at RTS games like Company of Hero's and Dawn of War, they just have the capture point being the center of the conflict. Creep Camps in 1v1 will always cause problems in 1v1 that will not exist in Campaign, Co-op, 2v2's, 3v3's, and 4v4's. Creep Camps in 1v1 are a liability that Stormgate doesn't need, can't afford to have, and can very much live without as an RTS. **If this 1v1 map without Creep Camps produces far better RTS gameplay for Stormgate, then that's your answer and you need to stop putting them on all 1v1 maps going forward after that point.**
Hot take: The low player count is due to lack of retention, not lack of interest.
Here are a couple of assumptions that support the headline. Let the discussion commence! 1. Basically there is not much to do in the game unless you are a hardcore 1v1 gamer. Player retention should improve as content is added. 2. Most players aren’t interested in continuously testing an unfinished game. Player retention should improve as the game reaches 1.0. 3. Many lower-quality strategy games on steam have higher concurrent than Stormgate. Those games have finished single player modes and more content. Player retention will improve as new modes and content is added. 4. Stormgate got some buzz during their beta phase, proving that there is interest in a game like Stormgate. Those players will return once the game is closer to its vision. 5. Stormgate needs its own fans. Previously the scene was borrowing fans from SC2, WC3, C&C, AoE and other RTS fan bases. What is slowly happening now is that Stormgate is growing its own dedicated fan base. While small, it is a steady core that foster growth over time. Now some, or all these assumption may be proven wrong in the test of time, so let’s hear it from you too!
Leaderboard
Ranked Beta
1. | 2531 | 343 W | 15 L | 96% | ||
2. | 2452 | 164 W | 9 L | 95% | ||
3. | 2388 | 355 W | 124 L | 74% | ||
4. | 2365 | 391 W | 227 L | 63% | ||
5. | 2358 | 273 W | 116 L | 70% | ||
6. | 2337 | 424 W | 216 L | 66% | ||
7. | 2325 | 372 W | 176 L | 68% | ||
8. | 2302 | 435 W | 282 L | 61% | ||
9. | 2300 | 189 W | 66 L | 74% | ||
10. | 2290 | 158 W | 46 L | 77% | ||
11. | 2286 | 177 W | 23 L | 89% | ||
12. | 2274 | 331 W | 159 L | 68% | ||
13. | 2259 | 298 W | 151 L | 66% | ||
14. | 2250 | 152 W | 23 L | 87% | ||
15. | 2245 | 296 W | 132 L | 69% |
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Bookmarks
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Official Website
Sign up for the beta + basic info
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Official Discord
Playtest Discord for Stormgate
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r/Stormgate
Reddit Discussions with active participation from the developers
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@PlayStormgate
Offical Twitter account
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Frost Giant Cave Discord
Unofficial community tracking news and developments about Stormgate
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Stormgate Hub
Editorial articles and news about Stormgate
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Liquipedia
Esports wiki for Stormgate
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Stormgate Tournament Collective
International collection of tournaments and tournament organizers
Scial Feed
Everything everywhere posted about Stormgate, all at once
It's no secret that the first 2.5 months of Stormgate's early access has not been the roaring success that Frost Giant would have liked it to be. It would be easy to chalk it up to missing features or a lack of polish, but it's much more simple - expectations have to be managed properly Follow me on things! Twitch➡http://www.twitch.tv/beomulf Twitter➡ https://www.twitter.com/beomulf_sc2 Instagram ➡https://www.instagram.com/beomulf/ TikTok➡https://www.tiktok.com/@beomulf Discord➡https://www.discord.gg/767ppaFhxz #Stormgate #SC2 #RTS Stormgate is a military science fiction fantasy real-time strategy video game developed and released by Frost Giant Studios
BeoMulf, arguably SG's most involved content creator, created an exceptionally level-headed and well thought out discussion about the launch of SG, what FGS did wrong, and what they could do to make things better in the future. As someone who enjoys the game, but doesn't really play anymore (for a myriad of reasons), IMO this is exactly what FGS needs to do going forward. What do others think? Edit: I'm an idiot and forgot to link it [https://www.youtube.com/watch?v=tpRUISQo2kc&t=617s](https://www.youtube.com/watch?v=tpRUISQo2kc&t=617s)
Almost 2 months ago, Frost Giant released their Early Access build of Stormgate - their first, and best, opportunity to impress a community that had tied so many hopes around what Frost Giant called "the next generation Blizzard-style RTS." They had reason to be hopeful, with a veteran team, incredible Steam Next Fest numbers, and the highest-earning gaming Kickstarter of 2023. What they received, however, was vitriol, criticism, diminishing player counts week over week, and a "Mixed" rating on
This video began as a simple text document intended to just keep notes on what I liked and didn't like in Stormgate. It began to morph into whatever this is around the time I watched some of Day9's content on the topic. I wanted to figure out specifically what it was bothering me, not just say it's not good and move on. If you want to hear me rant about other stuff, or just watch me lose to Protoss, you can catch me here during the week: https://twitch.tv/upatree 00:00 - Intro 3:00 - Sound Design 24:58 - Visuals 45:38 - Gameplay 1:11:49 - Campaign and Co-op 1:48:57 - Personal Thoughts #gaming #rts #stormgate
Honest question it is pretty much the only exposure I had to the game as an RTS E-sports viewer, I watched many of the games during the invitational (?) FG held, and it did look like a game in beta but still had a modicum level of fun. I don't think they've mentioned Stormgate in their streams the last month or so, thank you.
Not that we have had a chance to play this mode yet, and probably won't for some time given the small alpha test planned but what are your initial impressions based on the information just relesaed? From my perspective, conceptually, it sounds really cool from the Kickstarter update blog. It certainly won't play like a traditional 3v3 being a hybrid RTS/MOBA, but in all honesty SG needs innovation and this feels pretty bold to me. I can see some people will be disappointed by it not being just 3v3 as we know it. However, I don't see how SG makes it as a game going in only that direction. Probably the main concern is limited number of units in each faction of five. How will this feels in practice, no idea but my mind says that I will feel very limited and it will come down to how enjoyable the hero gameplay is. That said it does make it much easier for people to pick-up and play which is probably primary reason to do this. The comeback mechanics are also an interesting debate as to how they are implemented. I still have the usual concerns around Graphics and Art etc, however those are not going to be unique to this game mode.
Top200 infernal player, thanks to this build that I'm sharing. You can follow me live on Twitch: https://www.twitch.tv/phlebuster
Welcome to the stream, YouTube allows for higher bitrate, and also has a totally different audience so here we are. If you want to hear the stream WITH music, you'll have to go to twitch, but if you prefer without it, here is good too. You can find merch at: https://upatree-shop.fourthwall.com/ You can tip using super chat, or here: https://streamlabs.com/upatree/tip Join the chat on twitch: https://twitch.tv/upatree/chat #gaming #starcraft #RTS
Join game director Tim Campbell as he walks through Stormgate’s jam-packed first content update. You can play for free on Steam this Thursday, September 19! For a full look at what is coming in content update 0.1.0, take a look at the update notes here: https://playstormgate.com/news/content-update-0-1-0 Play free on Steam: https://store.steampowered.com/app/2012510/Stormgate/ Become part of the Stormgate community on Discord: https://discord.gg/stormgate Join the discussion on Reddit: https://www.reddit.com/r/Stormgate/ Follow Stormgate on Twitter: https://twitter.com/PlayStormgate
This is a burning pile of lumber. #stormgate #cast