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Latest News

Frost Giant working with Real-World Archaeologist on lore

100 r/Peragore 3 days ago
Frost Giant working with Real-World Archaeologist on lore

Frost Giant Announce Global Esports Circuit

Hot on the heels of Frost Giant's announcement that Kakao Games would be publishing Stormgate in Korea, Studio execs Tim Morten and Cara LaForge flew out to the longtime Mecca of esports to spread the good word in person. If you've been following Stormgate's development for a while now, a most information is old news - things like the monetization system composed of skins, heroes, and mission packs, the four pillars of focus, etc. However, buried within all this is exciting information about upc

Stormgate NexusStormgate Nexus 3 days ago
Frost Giant Announce Global Esports Circuit

The game is going to be free to play…

So if the game isn't what you want it to be in EA, come back in a year for the 1.0 release. You can download it and play it whenever. Or don't and play all the other games you like better and enjoy your life. But it's a free game so for me there is nothing to lose.

Battleaces has the polish I thought stormgate would have

Saw the trailer for battleaces during e3 and thought it looked cool, Now that I've played it for a few hours, it's everything I hoped stormgate would actually be. A fast paced competitive RTS that innovates and makes competitive RTS more accessible without taking away the skill ceiling. And somehow it's even more polished than stormgate despite stormgates massive funding. As far as I know battle aces hasnt taken a single dollar from players so far but the unit voice lines and overall art and unit design are peak. Try it out if you get the chance, a lot of sc2 pros are giving out keys on their streams.

Stormgate is PERFECTLY Balanced 😝

I'm running a poll just out of curiosity to see which faction is people's favourite and guess what, it's perfectly balanced so far 😂 You can vote to have your say here: https://m.youtube.com/@FarmManOfficial-Stormgate/community I reckon redditors will make it Imba 🤔

Stormgate is PERFECTLY Balanced 😝

Some Thoughts on SC2 Co-op, and Stormgate's Follow-up

SC2 Co-op was a surprise hit and showed that there exists a whole realm of unexplored RTS territory that people were excited about. But it also bears the scars of being a small, experimental mode that was expanded over time. The thing that had me most excited about Stormgate was knowing that Monk (who previously worked on the SC2 Co-op) would be handling the co-op design. My hope for Stormgate is that it can learn from the shortcomings of SC2 and make this the best RTS co-op out there. In my opinion, one of the biggest issues with SC2 Co-op has always been it's frontloaded nature. On the majority of maps, matches are won or lost within the first few minutes, as commanders scramble to accomplish the first objective or two while building up their forces. Once critical mass is achieved, players typically steamroll their way to victory, barring egregious error. Additionally, as commander's more advanced abilities become available, the battles become less about classic RTS micro and more about instant alpha-strike wave deletion. It often gets to the point that either you nuke the enemies into oblivion within 2-5 seconds or lose your own forces. (I know Monk specifically called this out in interviews as something he was aware of and looking to avoid.) A third issue, is dead time. Certain maps force the players to wait for the next event to occur, needlessly dragging matches out long past the point where they were interesting. Mist Opportunities and Oblivion Express are good examples of this. Players often clear the entire map of enemy forces and then spend the next ten or twenty minutes essentially waiting for the mission to wrap itself up. Players should always be able to advance a mission towards it's conclusion, in my opinion. Later maps seemed to be aware of this issue, so I'm sure it's something being considered. I suspect the constant pressure and ability to progress is one of the reasons Dead of Night is so highly regarded among Co-op players. Part and Parcel is another one that I enjoy, for this reason. ------------------- I personally find the drop-off in excitement occurs around the time that I get my second expansion fully maxed out. I think the fact that only one expansion is ever required may be part of the issue. The joy of RTS is in the balance of micro and macro, for many players. (If you feel differently, play Stormgate's equivalent of Tychus. Or Battle Aces. lol) I think extending the base construction phase further, at least on some maps, by including a third or even fourth expo (with smaller resource amounts if needed) could go a long way. In general, requiring more of the mission to be completed before maxing out can be achieved should theoretically lead to more engaging gameplay. I'd also like to see higher difficulty levels really put pressure on the commanders to constantly be engaging the enemy (whether that's attacking or defending). Especially with 3 players. Really, even essentially constant enemy pressure should be manageable between 3 experienced players. This is something I think SC2 Co-op takes it too easy on, enemy waves are clearly marked, and not very frequent. ----------------- To sum it all up, I think a few tweaks to the flow of the Co-op mode can tighten it into a really thrilling and rewarding game loop. 1. A higher percentage of the match spent in the "scramble phase", making decisions between expanding, building army, researching tech, etc. 2. Higher focus on army micro in combat and reduction of "wave deletion" abilities. 3. Elimination of dead time. If the players have beaten the map, let them win. What do you guys think?

Leaderboard

Ranked Beta

1.infernals
2531
343 W15 L96%
2.infernals
2452
164 W9 L95%
3.vanguard
2388
355 W124 L74%
4.vanguard
2365
391 W227 L63%
5.infernals
2358
273 W116 L70%
6.infernals
2337
424 W216 L66%
7.vanguard
2325
372 W176 L68%
8.infernals
2302
435 W282 L61%
9.infernals
2300
189 W66 L74%
10.vanguard
2290
158 W46 L77%
11.vanguard
2286
177 W23 L89%
12.vanguard
2274
331 W159 L68%
13.infernals
2259
298 W151 L66%
14.infernals
2250
152 W23 L87%
15.infernals
2245
296 W132 L69%

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Stormgate Founders Address Art Style Concerns, Campaign & More.. ► Frost Giant Q&A

In a recent AMA on Reddit, Frost Giant Studios gave us a lot of insight into their vision for the game and how things will progress into Early Access and beyond. AMA - https://www.reddit.com/r/Stormgate/comments/1df3ywk/comment/l8lv15f/ 00:00 Intro 01:24 Artstyle/Aesthetic Questions 08:11 Campaign Questions 11:54 Will more fantasy elements be introduced? 12:42 Easter Eggs?! 13:22 Multiple Worlds/Tilesets 14:20 Is Stormgate TOO Similar to Starcraft 2? 15:59 Early Access Packs & Campaign Access 18:44 Will Performance Improve? 20:20 ''Firestorm'' Fog of War Shader

Chicken Supporter Pet

Welcoming this feisty feathered pal to your base is a great way to show your support for the Frost Giant team. Available as part of the Deluxe or Ultimate Early Access Pack on Steam: http://bit.ly/stormgate Stormgate launches into Early Access August 13, 2024! Want to get into the game even earlier? Visit the Stormgate page on Steam and pre-purchase any Early Access Pack to get in on July 30!: https://store.steampowered.com/app/2012510/Stormgate/ Want to become part owner of Frost Giant Studios? You can become an investor ahead of the upcoming Early Access release. Check out the stock offering on StartEngine: https://www.startengine.com/offering/frostgiant Become part of the Stormgate community on Discord: https://discord.gg/stormgate Join the discussion on Reddit: https://www.reddit.com/r/Stormgate/ Follow Stormgate on Twitter: https://twitter.com/PlayStormgate

Frost Giant Announce Global Esports Circuit

Hot on the heels of Frost Giant's announcement that Kakao Games would be publishing Stormgate in Korea, Studio execs Tim Morten and Cara LaForge flew out to the longtime Mecca of esports to spread the good word in person. If you've been following Stormgate's development for a while now, a most information is old news - things like the monetization system composed of skins, heroes, and mission packs, the four pillars of focus, etc. However, buried within all this is exciting information about upc

Why so negativ

Honest Question, i see so much pessimism about storngate right now, did i miss something? Im pretty hyped for end of the month myself

A Storm's Comin'... (Stormgate Closed Beta Gameplay Trailer 2024)

Stormgate is free-to-play and will be releasing to Steam Early Access on August 13--but you don't have to wait that long. To get in on July 30, visit the Stormgate page on Steam and pre-purchase any Early Access Pack: https://store.steampowered.com/app/2012510/Stormgate/ Want to become part owner of Frost Giant Studios? You can become an investor ahead of the upcoming Early Access release. Check out the stock offering on StartEngine: https://www.startengine.com/offering/frostgiant Become part of the Stormgate community on Discord: https://discord.gg/stormgate Join the discussion on Reddit: https://www.reddit.com/r/Stormgate/ Follow Stormgate on Twitter: https://twitter.com/PlayStormgate Facebook, too: https://www.facebook.com/FrostGiantStudio

Resource display should show how many workers.

[Stormgate](https://preview.redd.it/4uvnxflsn8cd1.jpg?width=298&format=pjpg&auto=webp&s=e4d49d945dc0cbc5f547f8acd37e28500760f294) The resource UI in Stormgate should display how many workers harvesting which resource. The numbers of harvesters can be displayed like in AoM or AoE2, or putting the cursor on resource can show them as a tooltip. To improve Stormgate's UI, how many workers you have should be shown. If possible, I hope the cursor on population can show with a tooltip how many population(food)-increasing buildings such as supply depots or pylons you have. [Age of Empire: DE](https://preview.redd.it/85mql5ltn8cd1.jpg?width=739&format=pjpg&auto=webp&s=12ae79c559a70d685ab714a612dcc2dc7d4d4d70) [Age of Mythology: Retold](https://preview.redd.it/agfzu0ntn8cd1.png?width=554&format=png&auto=webp&s=473e073ef6a20a9e6a5e4032b28682bddfa44637) [Age of Mythology](https://preview.redd.it/crz6boamp8cd1.png?width=149&format=png&auto=webp&s=3b7ae757fc425fd8c3b66eacdcdab80ced2e40ee) [Improved display in SC1 which I have imagined](https://preview.redd.it/kxhxo83gp8cd1.jpg?width=924&format=pjpg&auto=webp&s=b8951324dc1fdd73362a0ee387b63e46a976d4ff)

Games analysis and its monetization.

So I was thinking about the importance of analyzing one's own game to improve and I was thinking that maybe FG could pull out something like how [Chess.com](http://Chess.com) does it. That is to say you have some standard informations as in SC2 (mined resources, killed units, some of the build order), and the possibility to have an in-depth analysis of the game for free once per day (or any certain number of games/hours). Then they could add some subscription type of monetization to have them unlocked without restrictions. Or offer them as a bonus if one were to buy heros-campaign bundles, that I' m sure will exist. Replays should still always be available and the pricing/offering of the indepth analysis should be worth it enough to warrant it being paid. I don't think it would make the game strictly pay to win as the means to learn the game are still there for everyone, but it could be of interest to those that want to approach their learning a bit more seriously or test some builds. In the meantime FG would have an extra source of income that can only help the game financial health. Yes I'm bored.

A Stormgate CIVIL WAR

In today's stormgate casted game we see a stormgate vanguard mirror match battling it out on the stormgate map called isle of dread. It was a great game with several of the prominent vanguard units in action and some great plays as well as decisive battles • Discord ➜ https://discord.gg/XujDthepWF #stormgate

Stormgate Reveals Future Esports Plans

Stormgate recently revealed some new details about their plans for Esports in South Korea. Plus we got a new lore teaser! Korean Article - https://bbs.ruliweb.com/news/read/198244 Stormgate Hub Article - https://stormgatehub.com/stormgate-esports-global-championship-regional-leagues/ Adico's Channel - https://www.youtube.com/@SebastianAdico/featured 00:00 Intro 01:40 Esports Plans 05:05 Community Response 08:17 Stormgate Lore Teaser

Introducing Warz: The Fallen Celestial - Stormgate reveal at gamescom latam 2024

Meet Warz--the fallen Celestial. Warz (voiced by Simu Liu), is a central figure in the Stormgate storyline and leads the Infernal invasion of Earth. He was revealed in playable form exclusively at gamescom latam during the opening countdown. Play as Warz for free up to level 5 in the 3P co-op mode when the game launches to Steam Early Access on August 13. In the future, Warz will be playable in the upcoming 3v3 mode (currently in development and set to debut during Early Access). Want to get into the game even earlier? Visit the Stormgate page on Steam and pre-purchase any Early Access Pack to get in on July 30!: https://store.steampowered.com/app/2012510/Stormgate/ Want to become part owner of Frost Giant Studios? You can become an investor ahead of the upcoming Early Access release. Check out the stock offering on StartEngine: https://www.startengine.com/offering/frostgiant Become part of the Stormgate community on Discord: https://discord.gg/stormgate Join the discussion on Reddit: https://www.reddit.com/r/Stormgate/ Follow Stormgate on Twitter: https://twitter.com/PlayStormgate Facebook: https://www.facebook.com/FrostGiantStudio #gamescomlatam #countdown #gcl