Everything everywhere posted about Stormgate, all at once
Do you agree with my analysis? Let me know below! Want to watch the commentated games? All VODs will be up on @ArtosisCasts2 I'm probably LIVE right now, check me out: →Twitch: http://twitch.tv/Artosis
Торговая площадка KFG https://keysforgamers.com/ru?referal=GSTV По промокоду "GSTV" скидка 20% Реклама. Keysforgamers.com, Erid: 2YEv43GvoTx GSTV Shop https://t.me/GSTVshop_bot?start=start Персональные компьютеры по праву считаются самой продвинутой игровой платформой именно с точки зрения технологий и графики. Но так уж получается, что громких эксклюзивов для ПК выходит не так уж и много, а те что есть, являются таковыми в силу как раз технологических особенностей и управления – речь, понятное дело, в основном, про ММО и стратегии. Тем не менее, православные ПК-бояре могут быть спокойны – в разработке сейчас находится достаточно игр, которые будут запускаться только на лучшей в мире игровой платформе. Рассмотрим их поподробнее. 00:00 Вступление 00:35 Stormgate 01:57 Торговая площадка для геймеров 03:08 Windblown 04:26 Heroes of Might & Magic: Olden Era 06:46 Yield! Fall of Rome 07:38 Menace 08:45 Fragile Existence 09:45 Broken Arrow 10:56 Mars Tactics 12:38 The Quinfall 14:09 Streets of Rogue 2 15:36 FUMES VK https://vk.com/gstvnetwork Telegram https://t.me/gstvnetwork GSTV Кино и сериалы https://www.youtube.com/@GSTV-KINO #gstv
My thoughts after hosting the a pro StormGate King of the Hill tournament on my new maps. If you want to see those games, you can check them out on @ArtosisCasts2 or directly on twitch: https://www.twitch.tv/videos/2302152485 I'm probably LIVE right now, check me out: →Twitch: http://twitch.tv/Artosis
Artosis ran a King of the Hill on his new maps last night. What can we learn from it about map design for Stormgate? Follow me on things! Twitch➡http://www.twitch.tv/beomulf Twitter➡ https://www.twitter.com/beomulf_sc2 Instagram ➡https://www.instagram.com/beomulf/ TikTok➡https://www.tiktok.com/@beomulf Discord➡https://www.discord.gg/767ppaFhxz #Stormgate #SC2 #RTS Stormgate is a military science fiction fantasy real-time strategy video game developed and released by Frost Giant Studios.
I was never a hater of Stormgate. Don't care about graphics, don't care about single player. Grateful for anyone trying to make a Starcraft style game that isn't a direct copy paste because I actually understand what it means to be a Starcraft style RTS as opposed to most other RTS where the meta is basically just a big spreadsheet with graphics. But how in the hell did a small team with a fraction of the budget deliver better graphics and more content while working on a similar type of project?? I'm not even going to comment on the gameplay. I think it's amazing - I think it actually did what SG promised to do: take all the best features of past RTS games and put it into one awesome game. But gameplay's subjective and a matter of how lucky you get with your designers. The thing that's blowing my mind right now is what the hell did FG do with the money? It's not apples to oranges anymore, how do they have less of the stuff that money *can* buy when they had so much more funding? Was there actually some misuse of funds going on?
Full Patch Notes - https://playstormgate.com/news/stormgate-patch-0-1-3 Twitch: http://www.twitch.tv/ghostgaminggg Twitter: http://twitter.com/StormgateCntral Business Enquiries: [email protected] 00:00 Intro 01:21 New Ruination Map 03:20 New Broken Crown Variations 05:48 Patch Notes Start 10:28 Vanguard Changes 12:52 Infernal Changes 19:40 Celestial Changes 29:51 Battle Aces Update! #Stormgate
Clicking on the portrait now centers the screen on the unit or building. REJOICE
#rts #starcraft2 After the first KOTH, Artosis decided that we want to see the game in a different light on completly different maps, a very tiny map and one map without any creeps. Further details here: https://www.youtube.com/watch?v=CqGYEAYfdxU Casted by Artosis & observed by Mapu during the Artosis Storm Gate KOTH 2 on 11/14/2024! Check out our live streams at https://www.twitch.tv/Artosis & https://www.twitch.tv/maputv Also follow us on Twitter: Artosis: https://x.com/Artosis Mapu: https://x.com/maputv
I’m seeing LinkedIn posts from employees and a lot of open to work banners… are they really laying off before the game is done? That’s not a good sign.
#rts #starcraft2 After the first KOTH, Artosis decided that we want to see the game in a different light on completly different maps, a very tiny map and one map without any creeps. Further details here: https://www.youtube.com/watch?v=CqGYEAYfdxU Casted by Artosis & observed by Mapu during the Artosis Storm Gate KOTH 2 on 11/14/2024! Check out our live streams at https://www.twitch.tv/Artosis & https://www.twitch.tv/maputv Also follow us on Twitter: Artosis: https://x.com/Artosis Mapu: https://x.com/maputv
#rts #starcraft2 After the first KOTH, Artosis decided that we want to see the game in a different light on completly different maps, a very tiny map and one map without any creeps. Further details here: https://www.youtube.com/watch?v=CqGYEAYfdxU Casted by Artosis & observed by Mapu during the Artosis Storm Gate KOTH 2 on 11/14/2024! Check out our live streams at https://www.twitch.tv/Artosis & https://www.twitch.tv/maputv Also follow us on Twitter: Artosis: https://x.com/Artosis Mapu: https://x.com/maputv
Mixu (Vanguard) and TheoRy (Infernals) play an incredible IvV on the new Stormgate patch Follow me on things! Twitch➡http://www.twitch.tv/beomulf Twitter➡ https://www.twitter.com/beomulf_sc2 Instagram ➡https://www.instagram.com/beomulf/ TikTok➡https://www.tiktok.com/@beomulf Discord➡https://www.discord.gg/767ppaFhxz #Stormgate #SC2 #RTS Stormgate is a military science fiction fantasy real-time strategy video game developed and released by Frost Giant Studios.
they fixed the matchmaking. this patch is cool
Make a campaign that tells a fantastic story, with deeply compelling characters and rich, unique lore. This is how all classic rts games have been made. Emotional connection. Captured imaginations. Do it, and it will work. You can even do it with the creative limitations that you've currently got. Just focus on it. Forget your pillars. Get that right and the rest will flow enough to buy you time.
Play Free Now on Steam: https://store.steampowered.com/app/2012510/Stormgate/ Become part of the Stormgate community on Discord: https://discord.gg/stormgate Join the discussion on Reddit: https://www.reddit.com/r/Stormgate/ Follow Stormgate on Twitter: https://twitter.com/PlayStormgate
This weekend two new games are having free play tests. Zerospace and Gates of Pyre. I'm not saying one game is better than the other. This is a chance for RTS fans to play the different stuff that's out there and to find something that they might like.
Le nouveau patch d'équilibrage de Stormgate a été annoncé ! Voici mon analyse des changements à venir. Lien vers le patch note : https://playstormgate.com/fr/news/stormgate-patch-0-1-3 =========== N'hésitez pas à me suivre et à vous abonner : Tiktok ► https://www.tiktok.com/@zukaingame Twitch ► https://www.twitch.tv/zuka_TV Twitter ► https://twitter.com/zukaIngame Youtube ► https://www.youtube.com/c/zukaingame/?sub_confirmation=1 Facebook ► https://www.facebook.com/zukaIngame Instagram ►https://instagram.com/zukaIngame Discord ► https://discord.gg/pZFUkAQ ===========
Ran into my Infernal rival on the ladder once more! He loves his games aggressive and fast, I enjoy a long macro game - who wins this time? Find me on Twitch at https://www.twitch.tv/itsme_op
Cool SOOP Stormgate Invitational featuring top Brood War players, starting with the group A. Links: [Liquipedia.net] (https://liquipedia.net/stormgate/Stormgate_League_Invitational) [KOR (official)] (https://play.sooplive.co.kr/stormgate/278805018) [ENG] (https://www.sooplive.com/franksrirachajr)
Hiya! There’s been a lot of talk about creep camps lately. After watching Artosis’ recent videos I came up with a few suggestions that I hope can improve them, because I think they still have a place in Stormgate. The following is a list of suggestions that could benefit all modes - with the reasoning for each change. # 1. Each type of creep need to feel like they belong on the map * Make them a **natural home**. Give the Scavengers a hut or a campfire, like they have in the campaign. Create some ruins around the Shadow monsters. Have a cave where a large monster lurks that occasionally appears so you can kill it. Make a treasure vault that has a large cache of resources for whomever kills its guardian. A suggestion I saw on discord was having a portal behind the slimes so it makes sense they appeared from another world. **Play a little with this kind of idea**, please! * *Reasoning: Having random creeps hang out by these towers doesn’t make sense from a lore or gameplay perspective. Other than giving the player unnecessary busywork, the current camps only help to break immersion. Again, they need to feel like they belong in the game world!* # 2. Make creeps drop a cache of resources rather than being dependant on “last hitting” * *Reasoning: Dota2 players may find last-hitting fun, but I don’t think it makes sense with so many units on the screen. It will hopefully require more micro to steal a cache of resources, and less random than it is now. A small quality of life change.* # 3. Divide Creeps between “Optional Creep” and “Control Points” * **Optional Creep** \- they are inhabitants of the game world and serve as optional points of interest, rather than being associated with the main objectives. Their role is to help the world feel “alive”, they give identity to the map, and encourage the player to explore. * **Control Points** \- these are meant to be contested between the players to establish territory and secure important locations on the map. * *Reasoning: In 1v1 and Co-op we see each creep camp as a mix of both, yet fulfilling in neither role. In the campaign this distinction already exists, making creep and control points (mission 6) a natural part of the maps. Do they need to fulfil these roles? No, but making the distinction can help us understand why we’d want them in the game.* # 4. Optional Creep should provide less rewards * Number could be tweaked, but more than 20 resources per kill make them feel less optional. This type of creep can provide local, but not global passive bonuses. * Depending on the camp, they could give other rewards too, such as “health packs” or some items you can bring back to HQ. * *Reasoning: Optional Creep should feel optional, and serve immersion and exploration first. Barring few exceptions creeping must not be an alternative to expanding, nor should it distract you from the opponent. Otherwise it gets very hard to balance the game.* # 5. Limit Optional Creep to 2 levels, and have them change appearance upon level up. * For example, a Scavenger Camp could begin with three simple units, like the small guys on the current resources camp, and get an extra big dude at level 2. * Level 2 should be significantly stronger. * Optional Creep should not respawn after level 2 has been cleared. * *Reasoning: Having both visual and gameplay changes upon level up makes them more varied and interesting. At the same time, they are not the kind of camps you will be clearing too often, so it makes sense to limit their levels and respawns. At least for now it is best to keep it simple.* # 6. Control Points must be powerful enough that they are worth contesting, and be limited to 1 or 2 per map * This type of camp should have **exclusive** rights to global passive buffs and significant resource drops. * Levels and respawns could work as they do now. * Some control points don’t even need creep, in my opinion. * *Reasoning: the point of these is to have players contest them, so make sure they are worth pursuing, and have few enough so that players will actually engage each other.* # 7. If you want to keep the creeps as they are, please reduce the amount of camps in competitive play * I personally feel the vision camps, and the health camp near your base are working well and should be kept for now. All the other camps ought to be Control Points at the center, that can vary from map to map. * For example, one map that favours movement speed could feature the speed camp, another which favours macro play could feature one luminite and one therium tower for players to contest. Shake it up! Give each map more identity! * *Reasoning: I think my above points make this clear. In any case this is the simplest solution, that can probably yield the most effective result.* Let me know what you think about these ideas, and feel free to submit your own. Empyrean
For those that don't play any other games except SC and WC, Wayfinder, a 3rd person ARPG recently hit it's 1.0 release after an early development and EA that went terribly. They lost their publisher, players couldn't login, and the devs remade the entire game from a WoW-like MMO, into a single player/coop ARPG. I didn't play back in EA but have tried it out now and it's solid. Reviews are good. Playerbase a month after release is ok. So, this isn't a doom and gloom post, but realistic optimism. The Wayfinder devs took the challenge of making a game that would succeed after all of their early problems. The fans who really like the game have agreed. So I think there really is a chance that Stormgate could end up being a very solid RTS. Another interesting thing is the artstyle is very similar to Stormgate; that kind of clay looking...Overwatch feel. Their art team found a way to make it work and not be an immediate turn off. Right now SG is not fun. It's unpolished and not enjoyable to play. If what we have now is what players get for 1.0, there's no chance. Every unit moves like a slug. Nothing does anything cool (except the Atlas baby!), every race is poorly designed gameplay wise and look wise, and the tone and feel is all over the place. How they will get to something that is fun to play and engaging for all kinds of players....I don't know. But it has been done by other devs and there's nothing to say FG can't also make things happen.
# Creeps are all reward, no risk. That's why they're boring. Since Artanis' alt maps came out, there's been a lot of discussion on the general chat about the role creeps play in Stormgate, and like a lot of players I'm not happy with where they're at. My big issue is with the economic impact of creeping. It's a big part of the economic puzzle of the game. What effect does that have? It reduces the impact of expansions. Lets talk about why that's a problem. In SC2, expanding and harassing play big roles in the game. By allowing players to get a lump sum of resources from creeps we're actually discouraging the interesting back and forth that SC2 economy promotes. That eco encourages capturing territory and removing territory of your opponent. The problem with creep camps for resources is that they aren't points that are important to defend like expansions in SC2. You capture them and then you have the resources you need from them, anything you get beyond that is nice but not super impactful (besides early game veterancy/infesting). So the real point of creep camps is that it provides a big lump sum *that you then don't have to defend*. So its a big eco advantage without the interesting risk and reward that sc2 style expos bring. In sc2 if you want a bigger eco, you have to expand your territory, and that introduces more points of vulnerability, and introduces more places where your enemy can infiltrate. That's where the risk and reward comes, and is something that Stormgate doesn't have enough of right now. Instead creeps feel like a chore you have to do just to keep up. There's not even a lot of counterplay involved with creeps since they go down so quickly, which adds to the all reward/no risk problem. That said. I do believe that the game is better with creeps. I like that they give you objectives on the map to work on and especially like the way they interact with veterancy/infest. I like that that forces you to take your army out of your base and be on the map. I like that they can be placed in interesting places to give alternate routes with speed camps or extra defensive power with vision camps. So I definitely don't want to advocate for removing creeps. Instead I'd prefer to see creeps give players more reasons to take them that aren't tied to eco. Here are a few ideas: 1. What if there were creeps that defended powerful expansions or alternate routes? These creeps wouldn't start sleeping but would be aggro towards anything near them. It would be an alterative way to block off paths than just trees/rocks 1. What if some creeps held a key that unlocked a forcefield on part of the map. 1. What if you could gain a weapon from killing creeps that one of your units can then permanently equip. Like a flamethrower or rocket launcher or a laser sword? That unit then becomes a priority target and adds to the interesting interplay between you and your opponent. 1. What if you could recruit a creep camp into your army? like direct control. and what if there was a lot of variety in these types of camps. one could be a flying unit, one could be hoplites, there can be infernal and celestial themed creeps too. 1. Along with all that, I'd propose making creeps generally tougher so that taking a creep camp can be a proper challenge, and then give you a cool reward. 2. One point of clarification: I'm not opposed to creeps give ANY resources. I just think it shouldn't be so much that it overshadows the important territory expansion side of the game that increases risk/reward. And there can be resource themed camps too, it just needs to be harder to capture There are so many interesting things you could do with creeps right now that we're just not because they're so tied to the economy. I really hope FG considers this. It's holding back the game Imo.
#stormgate #전략시뮬레이션 #rtsgames 멀티플레이 같이하실분은 디스코드로 오세요~! RTS 전략시뮬레이션 디스코드: https://discord.gg/gSWnuCZ94q RTS 전략시뮬레이션 카페 : https://cafe.naver.com/rtsgames
What is the rational for spending time/money/resources/etc in balancing the state of the game if there are still units missing? Even more so if the rules for the map arent established yet (I read artosis had a set of maps made that removed the camps and changed the overall size)? Why tho?
I've been incorporating Atlas's in my pushes, either with Evac or just the old fashioned tank waddle--the new changes are great. Feels good to have a sieged unit that can actually affect the battle, and not mindlessly ignore. I'm only mid plat, but I've been trying it out against all matchups with some success. I hope they get a little more love. I like that in SC2 and BW, the first siege tank completely shakes up encounters, whether that's a siege tank push, or one to solidify defense. Atlas aren't quite there, but the changes is a good step in the right direction.
Vulcan attacks charge up over time, their guns turn red hot as they charge up, but it's not exactly a great indicator of where they are. So I thought, what if you gave Vulcans an energy bar. Make it tiny, like 10 energy max, and they always sit at 0 when not fightinig. As they attack and their damage ramps up, they'd gain energy up to 10 energy when they're fully revved up and lose it as they stop attacking. It'd show to both players where Vulcans are in their attacks at a glance, making it easier to micro them or micro against them. It'd also show how much the upgrade that ramps them immediately after jumping, helps. Also it'd show how much time they stay revved up for after moving. Note - You would need to remove all energy regen on them, so that it works even if the vulcan is standing on an energy camp. Unless you want to make it a mechanic that vulcans get revved by standing on energy camps, that could be interesting too.
MaNa (Vanguard) and Elazer (Infernals) play a Bo5 Winners Match in Stormgate Sundays 7 Follow me on things! Twitch➡http://www.twitch.tv/beomulf Twitter➡ https://www.twitter.com/beomulf_sc2 Instagram ➡https://www.instagram.com/beomulf/ TikTok➡https://www.tiktok.com/@beomulf Discord➡https://www.discord.gg/767ppaFhxz #Stormgate #SC2 #RTS Stormgate is a military science fiction fantasy real-time strategy video game developed and released by Frost Giant Studios.
Decided to post this in a separate thread so people have an easier time finding it. **Numbers breakdown** Disclaimer - I found the mining rate numbers on Liquidpedia and the Stormgate Fandom wiki, and there are some mistakes there from old data on the sites still, references to 3 prisms instead of 4 and so on, so sorry if I get anything wrong. Arrays currently mine at a rate of 300 Luminite per minute Prisms mine at 75 Luminite per minute for a total of 300 with 4 prisms Total saturation per base - 600 luminite per minute Collection arrays cost 450 + 8 power (\~53.3 luminite, since you get 15 per 100 luminite) Prisms cost 125 each Base build time at yellow power: 1 Prism - 30 seconds Collection array - 50 seconds 4 Prisms - 120 seconds Investment per mining rate: Prisms - You pay 1.6 luminite per 1 luminite/min gathering rate. Collection array - You pay 1.5 luminite per 1 luminite/min gather rate. Time required to pay for itself: Collection array - 90 seconds of mining + 50 second build time = 140 seconds + 10.66 seconds if you count the extra 53.3 luminite that 8 power for it would cost. 1 Prism - 100 seconds of mining + 30 second build time = 130 seconds 4 Prisms - 175 seconds total. \- Built one at a time, each prism finishes 30 seconds after the previous one, meaning to pay off the 500 luminite total cost, the first prism will mine for 145 seconds, second prism mines for 115 seconds, third prism mines for 85 seconds and fourth for 55 seconds, at a rate of 1.25 luminte per second, that is 181.25 + 143.75 + 106.25 + 68.75 = 500 luminite Total mined in 3 minutes: Array - Finishes after 50 seconds, mines for 70 seocnds. Result: 650 luminite at the end of the three minutes Prism - First prism mines for 150 seconds, second prism for 120 seconds, third for 90 seconds, fourth for 60 seconds. Result: 187.5 + 150 + 112.5 + 75 = 525 luminite at the end of the 3 minutes. Advantage in mined amount: \- Collection array will be ahead 125 luminite after exactly two minutes, at which point both methods mine at an equal rate. \- Prisms will be ahead 25 luminite at the 50 second mark, then lose ground quickly after that. Durability: Collection array - 800 hp + 15% armor = 920 EHP Prisms - 180 per prism, no armor = 720 total HP. Conclussions: Prisms cost more time to build, they cost more luminite per amount mined and they are more fragile. Built one at a time they also take longer to pay for themselves. Overall, prisms do not appear to be worth it right now and I wish they were.
A side by side visual comparison of nearly all the changes in the latest patch. 0:00 Intro 0:11 General Changes 0:54 Vanguard 1:44 Infernal 4:27 Celestial 7:04 Outro
#blizzard #marines #ultralisks #pvp #progaming #russian #rts #oldschoolgaming #frostgiant #rstormgate Streams on Twitch - https://www.twitch.tv/alexeybeltsev Discord - https://discord.gg/dV2ukgjz Support me - https://www.donationalerts.com/r/belcev_aleksei Rutube - https://rutube.ru/channel/39040130/ VK - https://vk.com/club226848149 Dzen - https://dzen.ru/belcrts
#blizzard #marines #ultralisks #pvp #progaming #russian #rts #oldschoolgaming #frostgiant #rstormgate Streams on Twitch - https://www.twitch.tv/alexeybeltsev Discord - https://discord.gg/dV2ukgjz Support me - https://www.donationalerts.com/r/belcev_aleksei Rutube - https://rutube.ru/channel/39040130/ VK - https://vk.com/club226848149 Dzen - https://dzen.ru/belcrts
There's been a lot of discussion about creep camps recently with Artosis and Beomulf both chiming in with their own ideas, and the devs also having some thoughts about the place of creeps in the game. Personally, I fall in-between the Artosis and Beo schools of thought, **I want creeps, but I want them to be in central locations, only one of each rather than one per player and I want to encourage fighting over them as much as possible, and I want players to stubbornly stand on them even at great costs.** Right now, even if there is a fight near creep camps, one player, the one who feels they have the weaker army, will generally stay away and maybe dip in to grab a last hit then gtfo before an engagement starts, or maybe if they're the ones who started the creeps, they retreat entirely the moment they see the enemy coming. Standing on the point is just not worth the hassle, you can always recapture the point later, even with creeps giving a reward for the last hit, it's just not worth fighting over it, at best you try to snipe the last hit, that's it. **Give an extra bonus for first capture.** Basically, whichever player stands on the point and gets the credit for taking it would gain an extra reward. Ideally, it is something that isn't situational, something that isn't reliant on a specific timing, something you don't have to hurry to make use of, something you always want and want enough that you'd be willing to fight over. Couple examples of what could maybe be used to incentivize stubbornly standing on the point to be the first to capture it - not all of these are great, and I welcome suggestions, leave them down in the comments if you have any: \- A lump sum of luminite/therium for taking a luminite/therium camps \- A boost that increases how fast your workers mine for 5-15 seconds on luminite and/or therium camps \- A production speed boost to all buildings for taking a speed camp for 5-10 seconds. \- A large boost of energy for all of your units for taking an energy camp \- Extra topbar energy/animus/power for an energy camp \- A single use scan-like ability for vision camps (you could use it by clicking on the beacon and casting the spell) \- Increased max hp on all your units that lasts until the unit is damaged to under their usual max hp. \- Mercenary units that come under your control for taking, whatever camp honestly. \- A boost that makes whatever upgrade you start next to be free of charge. \- Alternatively, a boost that makes whatever upgrade you start next to finish WAY quicker or even instantly. **Disclaimer:** I am fully aware that in practice many, or even all, of these ideas have a real chance to just suck and not be good for the game and objectively be a failure. BUT! I want things like this to be tested out nonetheless. We're a long time before release, if there's ever a time to test out audacious or weird ideas, it is now.
I noticed a trend, both in pro play and on the ladder, of Celestial players completely ignoring prisms for Collection arrays. At least for the purpose of mining luminite, prisms are rarely seen. Players often get 3 collection arrays before making a single prism to mine luminite. And I think this is bad for the game as a whole. Prisms are fragile. They fly, but don't have a ton of hp, and can be harassed and poked and have to be protected. They also harvest slower per cost than arrays do, and require a slot on the arcship to create, so it's only natural that players tend to avoid using them. Collection arrays have a lot more hp and they mine faster and they can also fly in an emergency situation. They also don't require a production slot on the arcship, you can just plop them down or use a morph core for them. They used to be more fragile, but they got rightfully buffed in the HP department during beta testing, it was a good choice to buff their durability, but something was overlooked. **The more risky option carries less reward and the safer option carries more reward.** That's bad game design. There's no meaningful choice between which one you build and there's no risks assosciated with doing one or the other. Taking risks should be rewarded, and currently the risk of spreading arrays out is far less than what the developers thought it would be, I am willing to bet that they thought taking a 3rd or 4th or 5th base location would be 'risky' as it would be spreading the Celestial player too thin, but that's just not the case. With Sovereign's Watch working as it does, and Celestial production working as it does, spreading out across multiple bases is just not much of an issue for most Celestials. It would be, if you had precious prisms to protect, but if you don't. Arrays are strong enough to not really be a viable harass option, until much larger numbers of units are present. **Proposal** \- Shift the mining rate in favor of prisms. If most of the income from a base location comes from prisms, it offers players a choice. Go for the safety of collection arrays which are harder to harass, or go for prisms which are easier to harass.
새로운 밸런스 패치와 함께 돌아온 뱅가드 플레이입니다 많은 관심 부탁드립니다
#스톰게이트 #전략시뮬레이션 #rtsgames 멀티플레이 같이하실분은 디스코드로 오세요~! RTS 전략시뮬레이션 디스코드: https://discord.gg/gSWnuCZ94q RTS 전략시뮬레이션 카페 : https://cafe.naver.com/rtsgames
#스톰게이트 #전략시뮬레이션 #rtsgames 멀티플레이 같이하실분은 디스코드로 오세요~! RTS 전략시뮬레이션 디스코드: https://discord.gg/gSWnuCZ94q RTS 전략시뮬레이션 카페 : https://cafe.naver.com/rtsgames
#stormgate #전략시뮬레이션 #rtsgames RTS 전략시뮬레이션 디스코드: https://discord.gg/gSWnuCZ94q RTS 전략시뮬레이션 카페 : https://cafe.naver.com/rtsgames
Welcome to the stream, YouTube allows for higher bitrate, and also has a totally different audience so here we are. If you want to hear the stream WITH music, you'll have to go to twitch, but if you prefer without it, here is good too. You can find merch at: https://upatree-shop.fourthwall.com/ You can tip using super chat, or here: https://streamlabs.com/upatree/tip Join the chat on twitch: https://twitch.tv/upatree/chat #gaming #starcraft #RTS
This is why you make spriggans. Wanted to show off how effective mass Vulcan can be against Weaver because a lot of players have been telling me they didn't think they were good enough, but I felt like a game where I won with a 400 mmr disadvantage would be a good way to showcase it. First time casting one of my OWN games, which I'll probably only do to showcase builds that I think don't get enough play, because of my lower skill level. Hope you enjoy! Catch my streaming on https://twitch.tv/zuchiradio Listen to the music I make at youtube.com/@zuchiradio
Welcome to the stream, YouTube allows for higher bitrate, and also has a totally different audience so here we are. If you want to hear the stream WITH music, you'll have to go to twitch, but if you prefer without it, here is good too. You can find merch at: https://upatree-shop.fourthwall.com/ You can tip using super chat, or here: https://streamlabs.com/upatree/tip Join the chat on twitch: https://twitch.tv/upatree/chat #gaming #starcraft #RTS
#스톰게이트 #전략시뮬레이션 #rtsgames 멀티플레이 같이하실분은 디스코드로 오세요~! RTS 전략시뮬레이션 디스코드: https://discord.gg/gSWnuCZ94q RTS 전략시뮬레이션 카페 : https://cafe.naver.com/rtsgames
I got to catch artosis' stream last night. Had a good time watching some good games, but I had a bit of a problem. Even after several hundred 1v1s, myself, I could hardly tell what was happening in big fights. I have the same issue with Warcraft 3 reforged and all it's fancy spell effects that clutter the screen. However, I don't have this issue at all in sc. Anyone else think they could dial back spell and particle effects a bit? Hell, even the normal attacks on some units just have a crazy amount of visual clutter imo like the hellborn launch and impact animations. I'm sure I'm not alone here
Watch as my unstoppable Arcangel meteor strike and avatar mode into action, obliterating the Vanguard Command Post, Witness how it crashes into enemy Bobs, leaving nothing but chaos and destruction in its wake.
So, in the balance notes it was mentioned that the devs would like to see players tech up to Tier 2 a lot more often and use a lot more Tier 2 units, which indeed would be awesome, it's a good goal for the devs to incentivize, but unfortunately there are some counter-incentives against using a small number of strong units. First - Weavers. The unit itself is fine, but lash, is a very heavy incentive to whomever plays against the weavers to not actually use high value targets all that much. There were plenty of nerfs on the weaver, which definitely help in the short term, but I feel like is missing the root problem. Having a non-skillshot hook on a unit that's not a hero is kind of dangerous. SC2 has similar problems with the Viper, but vipers are very expensive tier 3 units and fragile ones at that, whereas Weavers are only T2 and pretty sturdy. And even then, they essentially make a lot of other tier 3 units worthless (rest in peace -400/-400 memes, you had a good run). Atlas, Magmadon, Saber, Vulcan - pretty much all of them die without being able to attack back even once, the moment lash hits. And lash always hits, it's not a skillshot, it doesn't get blocked by other units being in the way, it doesn't have like a chargeup time or anything to it, so why ever make those units if all it takes is 1 weaver for every high tech unit you have to counter you to such a degree that you cannot deal any damage back? I get that they all need something to counter them, but countering them to this extent is not great. There are ways you could try to balance the ability, making it stun for less time, making it a skillshot, so you might not always be able to land it perfectly, making it have some chargeup time so there's more of a reaction window for the other player... Or, I'd say, maybe experiment with different abilities alltogether for Weavers. Lash could become seriously problematic in the future as new units get introduced, so why not just try some other stuff? It's an ability type that can become extremely oppressive with time, so think of new abilities and experiment, now is the time to do experiments after all. Second - Cabals Their first ability slows attack & movement speed to a drastic extent and the debuff lasts a very long time. This heavily discourages low amounts of high tier units being brought out against them. They basically halve the value of a lot of T2 and T3 units, at least the non-siege ones, and while there is conter-play, it's not very easy to acquire cleanses. Also - Why do they have a mind control as their 3rd spell if they already have a spell that disables high value targets? The two skills kind of overlap on one another. No wonder nobody used that ability, it's such a big investment to do something they can kind of already do? Sure, taking a unit is better, but also it has a channel time and requires a lot of research money and time.
*reposted from Discord* Hey yall, haven’t played for two months and I’m worried I’m gonna get stomped on the ladder. Is there anyone here that wants to play some friendlies? I used to play a bit of SC2 but I was only like silver/gold, and I’m probably even worse at SG. I haven't checked yet, but with the low player count I'm assuming it will be hard to find a fair matchup...just drop a comment and we can connect
TheoRy's Links: Twitch: https://www.twitch.tv/theory X: https://x.com/TheoRySC2 Liquipedia: https://liquipedia.net/stormgate/TheoRy Instagram: https://www.instagram.com/derektravisano ========= ♥Become a Member to help support: https://www.youtube.com/channel/UCgLFbrC7-g0ihBKB0obVPTg/join ♥Join The Discord - https://discord.gg/MDJSVQC ♥ Twitter: https://twitter.com/Connor5620 ♠ Twitch: https://www.twitch.tv/connor5620 #HomeofStormgate #Stormgate #StormgateGameplay
이번에 새로운 밸패 후 바뀐 양상이나 조합이 있는지 봐주시면 될거같습니다! thx for watching! like and subsrcibe plz
This is a Stormgate cast of a tournament series. #stormgate #cast
Stormgate: Versus ranked gameplay playing another ranked versus mode gameplay. 👉want to watch more of my stormgate video's click here & help me reach my goal of 11k subs:https://youtu.be/7Qu6T_6gDac I hope you guys enjoy the video, & thank you for watching If you have enjoyed the video, please leave a like & feel free to leave a comment below and tell me what you like or dislike about the video. Have a wonderful day ! Check out my other social's to see what I am up too. ----------------------------------------------------------------------------------- Twitch twitch.tv/rookcabins Twitter twitter.com/RooksCabin Instagram instagram.com/rookscabinkitchen
(EDIT: WELP I forgot my monitor is 16:10 so it cut off the bottom with the spectator menus. Guess i'll fix that for next time...) Wanted to cast this game to showcase a very interesting Celestial build order focusing on defensive play and high tech units, very different from the typical mass argent we're so used to seeing. So far this build has shown to be very powerful based on the Untapped.gg statistics, but we'll see how it performs further into the patch. This is my first time solo casting a Stormgate match, and I'm still a very mid-tier player. If anything I said about the units or strategy were incorrect or seemed uniformed, please let me know so I can further educate myself on the game. Catch my streaming on https://twitch.tv/zuchiradio Listen to the music I make at youtube.com/@zuchiradio
I thought mech was supposed to be slow and defensive? Turns out the builds are much more varied than i thought! Find me on Twitch at https://www.twitch.tv/itsme_op
(\ /) - Follow me on Twitch ► https://www.twitch.tv/incia3000 ( . .) - SUBSCRIBE to my Youtube ► http://tinyurl.com/9cwpf8w c(")(") - Say "Hi" on Discord ► https://discord.gg/GbwVe5e567 SOCIAL MEDIA Twitter ► http://tinyurl.com/nubp7qx Facebook ► http://tinyurl.com/lp5y7vw Instagram ► https://www.instagram.com/kingincia/ DESCRIPTION I use C922 PRO HD STREAM WEBCAM #games #commandconquer #commandandconquer #cncremastered #remasteredcollection #stream #twitch #twitchstreamer #incia #incia3000 #wilhelmscream #letsplay #bloodlust #stormgate #vanguard #infernal #celestial
So here's my take on creeps and my rationale for why they feel so out of place in the game, why it works in other games, and my opinion what Stormgate needs to do or forego the concept entirely. If this has been said before or you don't agree that's fine it's just my thoughts. In Starcraft the game that SG models itself after is purely a game about economy and army. Resources = more units/better quality units = best chance of winning. Minerals and gas is all that matters, and you make meaningful choices of obtaining more of it by expanding or killing your opponent. The dev's decided creeps are awesome but didn't bother to design the game around them. In Wc3 you have 2 distinct avenues to gain an advantage, XP for your hero and gold for army. There's no overlap of goals between farming creeps for hero levels or expanding, even if creeps provide items and gold as well that part is irrelevant. In SG expanding is done for resources, and you can also creep for resources. It's just really boring and isn't cohesive. It will always feel like busy work and one will always be objectively better than the other to focus on because they do the same thing. Instead of changing numbers, creeps should not provide any resources at all as a starting point. Only expanding should provide any form of income. The central mechanic of the game for all races that is meant to be a point of difference for SG is top bar abilities. I've forgotten what they do other than the dragon and veterancy because I haven't been motivated to play after the EA debacle but creeping should be designed around this, or at least something unique to all races that isn't just money. Creeps should facilitate top bar powers, and top bar powers should be completely redesigned if necessary to actually feel like both fit within the design of the game that otherwise doesn't feel cohesive at all.
Welcome to the stream, YouTube allows for higher bitrate, and also has a totally different audience so here we are. If you want to hear the stream WITH music, you'll have to go to twitch, but if you prefer without it, here is good too. You can find merch at: https://upatree-shop.fourthwall.com/ You can tip using super chat, or here: https://streamlabs.com/upatree/tip Join the chat on twitch: https://twitch.tv/upatree/chat #gaming #starcraft #RTS
So there are devils and angels in the game? Were the Christians right in that case? Was it beer and cigarettes that caused the apocalypse?
Just a fast brain dumb. What do you think about creep camps not being there from the start but have them spawning on a timer at a random obviously fair position on the map (appearing from stormgates for the lore lovers). Brain dumb complete. Good night.
Buffs feel good but my micro feels bad, smh my head. Thanks for tuning in.
This is a Stormgate cast of a tournament series. #stormgate #cast
please fix the game we want to play stormgate
This is a Stormgate cast of a ladder game. #stormgate #cast
Vakit Kalırsa Başka Oyunlara Geçebilirik :) gelin takılalım :)
This is a Stormgate cast of a tournament series. #stormgate #cast
This is a Stormgate cast of a tournament series. #stormgate #cast
This is a Stormgate cast of a tournament series. #stormgate #cast
https://www.twitch.tv/SwordSCII Fun fact - these creeps can't be hit by skulls of shedda #stormgate #shorts #tech
STORMGATE modo campaña CHAPTER 3 prisionero Únete a este canal para acceder a sus beneficios: https://www.youtube.com/channel/UCuHi1oT6bl2QtKsBo57XyRA/join 👉👉 Twitch: https://www.twitch.tv/gamelsalveyutube 👈👈 🟩 TIKTOK: https://www.tiktok.com/@gamelsalve 🟩 DISCORD: https://discord.gg/pzGmnmHP 🟩 INSTAGRAM: https://www.instagram.com/gamelsalve/ 🟩 FACEBOOK: https://www.facebook.com/Gamelsalve
Snoxtar's Road to Champion in The Alpha Navigator Cup 19! Casted by @BahamutGaming Subscribe to afterMath esports! ► @afterMathRTS Visit our Website! ► https://www.aftermathesports.com Follow on Instagram! ► https://www.instagram.com/amesocials/ Follow on Twitter! ► https://x.com/AMEsocials #stormgate #rts #realtimestrategy #gaming #starcraft2 #esports #celestials #infernals #vanguard #snoxtar
Watch as I unleash the full power of Arcfortress and its epic ability, Fate's End, to obliterate not one, but TWO Shrines with my sick build order! 🔥
Albinos Links: https://www.twitch.tv/albinosg ========= ♥Become a Member to help support: https://www.youtube.com/channel/UCgLFbrC7-g0ihBKB0obVPTg/join ♥Join The Discord - https://discord.gg/MDJSVQC ♥ Twitter: https://twitter.com/Connor5620 ♠ Twitch: https://www.twitch.tv/connor5620 #HomeofStormgate #Stormgate #StormgateGameplay
Albinos Links: https://www.twitch.tv/albinosg ========= ♥Become a Member to help support: https://www.youtube.com/channel/UCgLFbrC7-g0ihBKB0obVPTg/join ♥Join The Discord - https://discord.gg/MDJSVQC ♥ Twitter: https://twitter.com/Connor5620 ♠ Twitch: https://www.twitch.tv/connor5620 #HomeofStormgate #Stormgate #StormgateGameplay
Estrenando la versión 0.1.3 con el siguiente Desafío de Mutación, esta vez utilizando al héroe Warz (infernal). 00:00 Preparaciones y crasheo 09:00 Primer intento 36:00 Segundo intento
TheoRy's Links: Twitch: https://www.twitch.tv/theory X: https://x.com/TheoRySC2 Liquipedia: https://liquipedia.net/stormgate/TheoRy Instagram: https://www.instagram.com/derektravisano ========= ♥Become a Member to help support: https://www.youtube.com/channel/UCgLFbrC7-g0ihBKB0obVPTg/join ♥Join The Discord - https://discord.gg/MDJSVQC ♥ Twitter: https://twitter.com/Connor5620 ♠ Twitch: https://www.twitch.tv/connor5620 #HomeofStormgate #Stormgate #StormgateGameplay
Made it all the way back here just to get this type of treatment? I thought we were friends :( Join this channel to get access to perks: https://www.youtube.com/channel/UCZCQNPBD54MRzR_mLwH_lgw/join #eldenring #gameplay #soulslike
Albinos Links: https://www.twitch.tv/albinosg ========= ♥Become a Member to help support: https://www.youtube.com/channel/UCgLFbrC7-g0ihBKB0obVPTg/join ♥Join The Discord - https://discord.gg/MDJSVQC ♥ Twitter: https://twitter.com/Connor5620 ♠ Twitch: https://www.twitch.tv/connor5620 #HomeofStormgate #Stormgate #StormgateGameplay
This is a Stormgate cast of a tournament series. #stormgate #cast
This is a Stormgate cast of tournament series. #stormgate #cast
This is a Stormgate cast of a tournament series. #stormgate #cast
Tell me your tells. Your thoughts on whether it's totally tot or not. Night Catgrills unite!
#bestodomens #stormgate #frostgiant #realtimestrategygames #realtimestrategy #realtimestrategygame #rts #playthrough2024 Stormgate (c) @FrostGiantStudios
#stormgate #штормгейт --------------------------------------------------------------------------------------------------------------------------- Stormgate — это стратегия в реальном времени нового поколения. Ее действие разворачивается в новой вселенной, которая объединяет в себе научную фантастику и фэнтези. Проходите постоянно развивающуюся кампанию, играйте втроем в кооперативном режиме против ИИ. Окажитесь в самом сердце битвы в роли командира, который сражается за выживание своей расы. В этой игре на стыке научной фантастики и фэнтези судьба Земли висит на волоске. Защитники человечества и их верные механические союзники противостоят двум инопланетным расам: воинственным демонам-захватчикам и их противнику — технологически развитой ангельской цивилизации. Эти три стороны ведут нескончаемую борьбу за господство во вселенной. В Stormgate от создателей легендарных игр StarCraft II и Warcraft III вы возьмете на себя роль командира и поучаствуете в масштабных сражениях в жанре стратегии в реальном времени. Сражайтесь за будущее Оттачивайте свою стратегию в экстремальных битвах, возглавив одну из трех диаметрально противоположных сторон: стойкий Авангард человечества, свирепых Инферналов или продвинутую Небесную армаду. Управляйте легендарными героями вместе с друзьями в кооперативном режиме, чтобы одолеть мощный ИИ, или испытайте себя на мировой арене в соревновательном режиме без участия героев, чтобы завоевать место в таблице лидеров, полагаясь только на собственное игровое мастерство. Кроме того, сейчас идет разработка инновационного совместного режима для 3 игроков, в котором будет запрещено выбывание, чтобы вы всегда проживали победы и поражения вместе, как команда. RTS нового поколения Stormgate — это стратегия в реальном времени нового поколения. Движок Unreal Engine 5 в тандеме с нашей собственной технологией SnowPlay обеспечивают уникальный, гибкий геймплей. Наша глобальная сеть серверов объединяет игроков по всему миру, а продвинутая технология Rollback гарантирует плавный игровой процесс без подтормаживания и зависания. Благодаря сочетанию новейших технологий и современной инфраструктуры вы можете сосредоточиться на уничтожении противников, не отвлекаясь на борьбу с задержками. Исследуйте пост-апокалиптическую научно-фантастическую вселенную Сюжетная кампания Stormgate предоставляет игрокам шанс сыграть роль могущественных героев, сражающихся за судьбу мира. Бесплатная прологовая глава «Авангард» включает три доступные для прохождения миссии. Другие главы кампании можно приобрести, а новые главы будут выходить несколько раз в год. Улучшенный геймплей Демонстрируйте свои навыки с помощью улучшенного интерфейса, который одновременно функционален и прост в освоении. Упрощенный ввод и автоматические группы управления помогают начинающим игрокам легко вливаться в игру и одновременно дают широкие возможности игрокам, которые хотят достигнуть филигранного мастерства. Раскройте свой творческий потенциал Во время раннего доступа игрокам станет доступен редактор, в котором они будут создавать собственные игровые элементы с помощью продвинутых, но интуитивно понятных инструментов для разработки стратегии в реальном времени. Редактор полностью интегрирован с клиентом Stormgate и позволяет без труда изобретать и улучшать карты, моды и пользовательские кампании. Создавайте интересный ландшафт и кастомизируйте юнитов, а потом делитесь своими работами с игровым сообществом. Редактор — это возможность дать волю воображению и воплотить уникальные идеи, расширяя рамки жанра стратегии в реальном времени. --------------------------------------------------------------------------------------------------------------------------- Ссылка на плейлист Tiny Bunny : https://www.youtube.com/playlist?list=PLMZYBvoc18pBqGcZcj9g2phC3i9nkgxIJ Моя группа ВК: https://vk.com/8rosers Твич моего БРО: https://www.twitch.tv/igraceofgod Наш Телеграм-канал: https://web.telegram.org/k/#@igraceofgodi